Last edited by Gardashura
Monday, May 11, 2020 | History

2 edition of Serious Games Development and Applications found in the catalog.

Serious Games Development and Applications

Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings

by Minhua Ma

  • 334 Want to read
  • 15 Currently reading

Published by Springer Berlin Heidelberg, Imprint: Springer in Berlin, Heidelberg .
Written in English

    Subjects:
  • Computers and Society,
  • Computers and Education,
  • User Interfaces and Human Computer Interaction,
  • Information Systems Applications (incl. Internet),
  • Computer science,
  • Education,
  • Personal Computing,
  • Artificial intelligence,
  • Artificial Intelligence (incl. Robotics)

  • Edition Notes

    Statementedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
    SeriesLecture Notes in Computer Science -- 7528
    ContributionsOliveira, Manuel Fradinho, Hauge, Jannicke Baalsrud, Duin, Heiko, Thoben, Klaus-Dieter, SpringerLink (Online service)
    Classifications
    LC ClassificationsQA75.5-76.95
    The Physical Object
    Format[electronic resource] :
    ID Numbers
    Open LibraryOL27087261M
    ISBN 109783642336874

      This book is suitable for researchers, postgraduate students, educators who are interested in using "Serious Games" for training and educational purposes, and software developers who are trying to gain a thorough understanding of issues of applying gaming technology into training and educational settings and share their experience in design, development, and adapting games for education and.   Anders Gronstedt, President of The Gronstedt Group, is an established author, public speaker and entrepreneur whose global firm specializes in improving frontline performance through the use of “Serious Games” and Sims. The Gronstedt Group developed Cloud Defense, an innovative “Serious Game” designed to help Intuit Inc. employees learn, practice, and master cyber security.

    New technologies that have educational applications are constantly emerging. For instance in the first edition of this book (written in ) there was no extensive discussion of artificial intelligence, virtual reality or serious games, yet four years later they are now at the forefront of many discussions about the future of digital learning. Serious Games are a step beyond gamified eLearning. They are a unique approach to training that equip learners to make choices and solve problems in order to achieve a goal. Rather than simply being taught best practices, learners get to attempt different approaches and discover the consequences of choosing one route over another.

    Developing Serious Games (Game Development Series) Book Title:Developing Serious Games (Game Development Series) With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. Giving serious consideration to these questions guides the development of effective serious games that is beneficial to the employees and provides them an advantage, as they perform their job duties. Designing Digitally, Inc. can assist your organization to develop effective serious games to meet your training needs that results in greater.


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Serious Games Development and Applications by Minhua Ma Download PDF EPUB FB2

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDAheld in Berlin, Germany, in October The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDAheld in Bremen, Germany in September The 22 revised full papers presented were carefully reviewed and.

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDAheld in Trondheim, Norway, in September The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions.

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDAheld in Bremen, Germany in September The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. Developing Serious Games is a practical handbook that details what's involved in developing these serious games.

It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & by: Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings.

It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the cturer: Springer. Get this from a library. Serious games development and applications: third International Conference, SGDABremen, Germany, SeptemberProceedings.

[Minhua Ma;] -- This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDAheld in Bremen, Germany in September   Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning.

In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the o.

The Game of Games – aimed at guiding novice serious game development- as shown in Figure 1 is developed with a playful min d (Full erton, ) g rounded with aspects from game development.

Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of.

Featuring 4 Killer Examples Serious game development is growing. Military, corporate, education, and health care organizations from around the world are enjoying the positive effects that serious game development have had on their organization’s learning needs. Serious games examples.

Serious games have been applied to several areas with a very successful outcome. Here are some interesting cases that show the working and effectiveness of serious gaming: Sea Hero Quest – A game that uses a game to collect data to detect dementia at an early stage.

The data that would normally take centuries to. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area.

from book Serious Games Development and Applications: 5th International Conference, SGDABerlin, Germany, OctoberProceedings (pp) Using Serious Games for Cognitive. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games.

Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

Serious games are a subgenre of serious storytelling, where storytelling is. Origins of Serious Games Damien Djaouti1&2, Julian Alvarez2, Jean-Pierre Jessel1, Olivier Rampnoux3 1IRIT, Toulouse III University (France) 2Ludoscience (France) 3European Centre for Children’s Products (CEPE), Poitiers University (France) Abstract The purpose of this chapter is to discuss the historical origins of Serious Games to try to understand where the current wave of “Serious Games”.

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such.

development and research for education, social change, and health. To many people, expressions such as ‘‘serious games’’ no longer sound novel. However, few books on serious games have specifically focused on games that are health care-related. Serious Games for Healthcare: Applications and Implica.

Developing Serious Games is a practical handbook that details what’s involved in developing these serious games. It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & development.

About. Serious Games R&D Australia carries out research and development in serious games, simulations & experiential environments. For over 10 years we have collaborated and consulted on research and development projects with Industry, Government Agencies & Education and published academic articles and reports on design, development and assessment / evaluation approaches, and.

Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of Brand: Springer London.Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings, with cutting edge academic research and industry updates which will inform readers of current and future advances in the area.

This book suits for both researchers, educators who are.